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» Interfaces as Games, Programs as Strategies
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HYBRID
1994
Springer
13 years 11 months ago
Symbolic Controller Synthesis for Discrete and Timed Systems
This paper presents algorithms for the symbolic synthesis of discrete and real-time controllers. At the semantic level the controller is synthesized by nding a winning strategy for...
Eugene Asarin, Oded Maler, Amir Pnueli
ASSETS
2008
ACM
13 years 9 months ago
Speech technology in real world environment: early results from a long term study
Existing knowledge on how people use speech-based technologies in realistic settings is limited. We are conducting a longitudinal field study, spanning six months, to investigate ...
Jinjuan Feng, Shaojian Zhu, Ruimin Hu, Andrew Sear...
PPDP
2005
Springer
14 years 29 days ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet
MOZ
2004
Springer
14 years 25 days ago
The Structure of Authority: Why Security Is Not a Separable Concern
Common programming practice grants excess authority for the sake of functionality; programming principles require least authority for the sake of security. If we practice our princ...
Mark S. Miller, Bill Tulloh, Jonathan S. Shapiro
OZCHI
2009
ACM
14 years 2 months ago
Using a multi-touch tabletop for upper extremity motor rehabilitation
Millions of people in Canada have impairments that result in a loss of function and directly affect their ability to carry out activities of daily living. Many individuals with di...
Michelle Annett, Fraser Anderson, Darrell Goertzen...