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» Interfaces as Games, Programs as Strategies
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ACMACE
2009
ACM
14 years 3 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
VL
2008
IEEE
113views Visual Languages» more  VL 2008»
14 years 3 months ago
A visual language for representing and explaining strategies in game theory
We present a visual language for strategies in game theory, which has potential applications in economics, social sciences, and in general science education. This language facilit...
Martin Erwig, Eric Walkingshaw
EOR
2007
123views more  EOR 2007»
13 years 8 months ago
Dynamic programming analysis of the TV game "Who wants to be a millionaire?"
This paper uses dynamic programming to investigate when contestants should use lifelines or when they should just stop answering in the TV quiz show ‘Who wants to be a millionai...
Federico Perea, Justo Puerto
CG
2006
Springer
14 years 14 days ago
Computing Proper Equilibria of Zero-Sum Games
We show that a proper equilibrium of a matrix game can be found in polynomial time by solving a linear (in the number of pure strategies of the two players) number of linear progra...
Peter Bro Miltersen, Troels Bjerre Sørensen
AIIDE
2008
13 years 11 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...