I will review the role that Monte Carlo methods play in the physical sciences. They are very widely used for a number of reasons: they permit the rapid and faithful transformation...
This article 3 presents a new adaptive texture model. Locally parallel oscillating patterns are modeled with a weighted Hilbert space defined over local Fourier coefficients. The ...
Computations on two-dimensional arrays such as matrices and images are one of the most fundamental and ubiquitous things in computational science and its vast application areas, bu...
Rendering high-quality computer animations requires intensive computation, and therefore a large amount of time. One way to speed up this process is to devise rendering algorithms...
A primary problem in the performance measurement of high-level parallel programming languages is to map lowlevel events to high-level programming constructs. We discuss several as...