In this paper we present a GPU-based multigrid approach for simulating elastic deformable objects in real time. Our method is based on a finite element discretization of the defo...
Abstract. We introduce a new graph drawing convention for 3D hierarchical drawings of directed graphs. The vertex set is partitioned into layers of vertices drawn in parallel plane...
Executing subordinate activities by pushing return addresses on the stack is the most e cient working mode for sequential programs. It is supported by all current processors, yet i...
The front end of many motion analysis algorithms is usually a process that generates bounding boxes around each moving object, roughly segmenting the objects from the background. ...
Dynamic and partial reconfiguration discovers more and more the focus in academic and industrial research. Modern systems in e.g. avionic and automotive applications exploit the p...