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INTERACT
2003
13 years 9 months ago
Proximal Interactions: A Direct Manipulation Technique for Wireless Networking
As a number of networked digital devices are ubiquitously used, control of inter-device communications becomes a complicated task. People can no longer keep track of all the device...
Jun Rekimoto, Yuji Ayatsuka, Michimune Kohno, Haru...
CHES
2010
Springer
189views Cryptology» more  CHES 2010»
13 years 9 months ago
Quark: A Lightweight Hash
The need for lightweight (that is, compact, low-power, low-energy) cryptographic hash functions has been repeatedly expressed by application designers, notably for implementing RFI...
Jean-Philippe Aumasson, Luca Henzen, Willi Meier, ...
CORR
2008
Springer
102views Education» more  CORR 2008»
13 years 7 months ago
Game Theory with Costly Computation
We develop a general game-theoretic framework for reasoning about strategic agents performing possibly costly computation. In this framework, many traditional game-theoretic resul...
Joseph Y. Halpern, Rafael Pass
ENTCS
2008
110views more  ENTCS 2008»
13 years 7 months ago
Game-Based Probabilistic Predicate Abstraction in PRISM
ion in PRISM1 Mark Kattenbelt Marta Kwiatkowska Gethin Norman David Parker Oxford University Computing Laboratory, Oxford, UK Modelling and verification of systems such as communi...
Mark Kattenbelt, Marta Z. Kwiatkowska, Gethin Norm...
FGCS
2008
159views more  FGCS 2008»
13 years 7 months ago
Access control management for ubiquitous computing
The purpose of ubiquitous computing is anywhere and anytime access to information within computing infrastructures that is blended into a background and no longer be reminded. Thi...
Hua Wang, Yanchun Zhang, Jinli Cao