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VRML
2004
ACM
15 years 9 months ago
X3D programmable shaders
Programmable shading in real time has been an ultimate goal of
Gonçalo Nuno Moutinho de Carvalho, Tony Gil...
EUROPAR
2004
Springer
15 years 9 months ago
A Proxy Server-Network for Real-Time Computer Games
Abstract. Computer games played over the Internet have recently become an important class of distributed applications. In this paper we present a novel proxy server-network topolog...
Jens Müller 0004, Stefan Fischer, Sergei Gorl...
116
Voted
JECR
2000
85views more  JECR 2000»
15 years 3 months ago
Real-Time Multi-Auctions and the Agent-Support
Electronic auctions have become popular. Recently, multicast technology is changing the Internet environment for e-commerce, and will make available more forms of auctions than we...
Hong Liu, Shouhong Wang, Fei Teng
SIGCSE
1999
ACM
98views Education» more  SIGCSE 1999»
15 years 8 months ago
Teaching Web development with limited resources
Computer Science programs are faced with demand from both students and employers for courses in hot topics such as Internet Administration, but resources such as course time and l...
Ellen Lowenfeld Walker, Logan Browne
165
Voted
DSRT
2005
IEEE
15 years 9 months ago
Modeling Real-Time Distributed Simulation Message Flow in an Open Network
Understanding the characteristics of information flow in large scale real-time distributed virtual simulations (RT-DVS) is important for the development of network services that a...
Dennis M. Moen, J. Mark Pullen