We define a probe to be a single action sequence computed greedily from a given state that either terminates in the goal or fails. We show that by designing these probes carefull...
This article investigates selfish behavior in games where players are embedded in a social context. A framework is presented which allows us to measure the Windfall of Friendship...
Dominic Meier, Yvonne Anne Pignolet, Stefan Schmid...
Abstract—In this paper, we provide an analysis of the information propagation speed in bidirectional vehicular delay tolerant networks on highways. We show that a phase transitio...
Emmanuel Baccelli, Philippe Jacquet, Bernard Mans,...
—Unbalanced traffic demands of different data center applications are an important issue in designing Data center networks (DCNs). In this paper, we present our exploratory inve...
Applications that adapt to a particular end user often make inaccurate predictions during the early stages when training data is limited. Although an end user can improve the lear...
Weng-Keen Wong, Ian Oberst, Shubhomoy Das, Travis ...