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NETGAMES
2004
ACM
14 years 2 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
SIGMETRICS
2004
ACM
105views Hardware» more  SIGMETRICS 2004»
14 years 2 months ago
A model of BGP routing for network engineering
The performance of IP networks depends on a wide variety of dynamic conditions. Traffic shifts, equipment failures, planned maintenance, and topology changes in other parts of th...
Nick Feamster, Jared Winick, Jennifer Rexford
SPAA
2004
ACM
14 years 2 months ago
On achieving optimized capacity utilization in application overlay networks with multiple competing sessions
In this paper, we examine the problem of large-volume data dissemination via overlay networks. A natural way to maximize the throughput of an overlay multicast session is to split...
Yi Cui, Baochun Li, Klara Nahrstedt
VRML
2004
ACM
14 years 2 months ago
A VRML97-X3D extension for massive scenery management in virtual worlds
In this paper we present a VRML97-X3D extension to describe precomputed visibility relationships in the context of progressive transmission as well as real time visualization of m...
Jean-Eudes Marvie, Kadi Bouatouch
AH
2004
Springer
14 years 2 months ago
Using SiteRank for Decentralized Computation of Web Document Ranking
Abstract. The PageRank algorithm demonstrates the significance of the computation of document ranking of general importance or authority in Web information retrieval. However, doi...
Jie Wu, Karl Aberer