The common vision of pervasive computing environments requires a very large range of devices and software components to interoperate seamlessly. From the assumption that these dev...
Abstract. We present an approach for modeling and realtime rendering of outdoor scenes, for use in virtual reality applications such as flight simulators and multi-user virtual env...
Abstract. The emergence of handheld devices associated with wireless technologies has introduced new challenges for middleware. First, mobility is becoming a key characteristic; mo...
In this paper, we survey the models and approaches applied to the middleware services of pervasive computing environments. Architectural styles and patterns introduced in the doma...
We describe the Scene-Graph-As-Bus technique (SGAB), the first step in a staircase of solutions for sharing software components for virtual environments. The goals of SGAB are to ...
Robert C. Zeleznik, Loring Holden, Michael V. Capp...