This paper analyzes the coding efficiency of distributed video coding (DVC) schemes that perform motion-compensated interpolation at the decoder. The decoder has access only to th...
Marco Tagliasacchi, Laura Frigerio, Stefano Tubaro
Abstract-Texture mapping is a common technique used to increase the visual quality of 3D scenes. As texture mapping requires large memory to deal with large textures generally r e ...
Abstract—In low bit-rate video communication, temporal subsampling is usually used due to limited available bandwidth. Motion compensated frame interpolation (MCFI) techniques ar...
In this paper, we present an "appearance-based" virtual view generation method for temporally-varying events taken by multiple cameras of the "3D Room", develo...
The design process for xed-point implementations either in software or in hardware requires a bit-true specication of the algorithm in order to analyze quantization eects on an...