The motion of a planar surface between two camera views induces a homography. The homography depends on the cameraintrinsic and extrinsic parameters, as well as on the 3D plane pa...
This paper provides a comprehensive analysis of exactly what visual information about the world is embedded within a single image of an eye. It turns out that the cornea of an eye...
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
In real world scenes, objects to be classified are usually not visible from every direction, since they are almost always positioned on some kind of opaque plane. When moving a cam...
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial e...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,...