Geometric structure of a scene can be reconstructed using many methods. In recent years, two prominent approaches have been digital photogrammetric analysis using passive stereo i...
Prudhvi Gurram, Stephen Lach, Eli Saber, Harvey E....
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
It appeared recently that the classical random graph model used to represent real-world complex networks does not capture their main properties. Since then, various attempts have ...
The ability to represent non-height-field mesostructure details is of great importance for rendering complex surface patterns, such as weave and multilayer structures. Currently,...
We introduce (1/r)-cuttings for collections of surfaces in 3-space that are sensitive to an additional collection of curves. Specifically, let S be a set of n surfaces in R3 of c...