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» Interpolation of triangle hierarchies
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CG
2008
Springer
13 years 6 months ago
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
Ingo Wald, Thiago Ize, Steven G. Parker
SMA
2008
ACM
203views Solid Modeling» more  SMA 2008»
13 years 6 months ago
Interactive continuous collision detection between deformable models using connectivity-based culling
We present an interactive algorithm for continuous collision detection between deformable models. We introduce two techniques to improve the culling efficiency and reduce the numb...
Min Tang, Sean Curtis, Sung-Eui Yoon, Dinesh Manoc...
RT
2001
Springer
13 years 11 months ago
Thrifty Final Gather for Radiosity
Finite Element methods are well suited to the computation of the light distribution in mostly diffuse scenes, but the resulting mesh is often far from optimal to accurately represe...
Annette Scheel, Marc Stamminger, Hans-Peter Seidel
DAC
2005
ACM
14 years 7 months ago
Scalable trajectory methods for on-demand analog macromodel extraction
Trajectory methods sample the state trajectory of a circuit as it simulates in the time domain, and build macromodels by reducing and interpolating among the linearizations create...
Saurabh K. Tiwary, Rob A. Rutenbar
COCOON
2006
Springer
13 years 10 months ago
Restricted Mesh Simplification Using Edge Contractions
We consider the problem of simplifying a triangle mesh using edge contractions, under the restriction that the resulting vertices must be a subset of the input set. That is, contr...
Mattias Andersson, Joachim Gudmundsson, Christos L...