Transformation of image patches is a common requirement for 2D transition animations such as shape interpolation and image morphing. It is usually done by applying affine transfor...
This paper presents recent progress and extensions to TriQuaMesh (TQM) [1], targeted at providing good quality surface meshes: Increased robustness of the 1D mesh generator to han...
We introduce three fast contouring algorithms for visualizing the solution of Partial Differential Equations based on the PCI (Pure Cubic Interpolant). The PCI is a particular pie...
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...