Sciweavers

98 search results - page 8 / 20
» Interpolation of triangle hierarchies
Sort
View
ICIAP
2007
ACM
14 years 6 months ago
Projective Transformations for Image Transition Animations
Transformation of image patches is a common requirement for 2D transition animations such as shape interpolation and image morphing. It is usually done by applying affine transfor...
TzuYen Wong, Peter Kovesi, Amitava Datta
IMR
2003
Springer
13 years 12 months ago
Toward Quality Surface Meshing
This paper presents recent progress and extensions to TriQuaMesh (TQM) [1], targeted at providing good quality surface meshes: Increased robustness of the 1D mesh generator to han...
Jean Cabello
TOMS
2008
87views more  TOMS 2008»
13 years 6 months ago
Efficient Contouring on Unstructured Meshes for Partial Differential Equations
We introduce three fast contouring algorithms for visualizing the solution of Partial Differential Equations based on the PCI (Pure Cubic Interpolant). The PCI is a particular pie...
Hassan Goldani-Moghaddam, Wayne H. Enright
EGH
2004
Springer
14 years 3 days ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
CGF
2005
186views more  CGF 2005»
13 years 6 months ago
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...