Designers of mobile, social systems must carefully think about how to help their users manage spatial, semantic, and social modes of navigation. Here, we describe our deployment o...
Dan Cosley, Jonathan Baxter, Soyoung Lee, Brian Al...
As people collect more and more digital music, photos, and video, the growing scale of the collection challenges how families share and collaborate around home media collections. ...
: The Out-of-Home (OOH) media markets currently rely on a plethora of methods and technologies for measuring their potential or real success. From nationwide interviews over statis...
: Software development includes gathering information about tasks, work practices and design options from users. Traditionally requirements gathering takes two forms. Interviews an...
In today’s homes and schools, children are emerging as frequent and experienced users of technology [3, 14]. As this trend continues, it becomes increasingly important to ask if...