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ALT
2009
Springer
14 years 5 months ago
Average-Case Active Learning with Costs
Abstract. We analyze the expected cost of a greedy active learning algorithm. Our analysis extends previous work to a more general setting in which different queries have differe...
Andrew Guillory, Jeff A. Bilmes
EGC
2005
Springer
14 years 1 months ago
A Grid Architecture for Comfortable Robot Control
This paper describes a research project about robot control across a computing Grid, first step toward a Grid solution for generic process control. A computational Grid can signi...
Stéphane Vialle, Amelia De Vivo, Fabrice Sa...
TASLP
2008
201views more  TASLP 2008»
13 years 8 months ago
Syntactically Lexicalized Phrase-Based SMT
Abstract--Until quite recently, extending Phrase-based Statistical Machine Translation (PBSMT) with syntactic knowledge caused system performance to deteriorate. The most recent su...
Hany Hassan, Khalil Sima'an, Andy Way
AIIDE
2008
13 years 10 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
CVPR
2004
IEEE
14 years 10 months ago
Fast, Integrated Person Tracking and Activity Recognition with Plan-View Templates from a Single Stereo Camera
Copyright 2004 IEEE. Published in Conference on Computer Vision and Pattern Recognition (CVPR-2004), June 27 - July 2, 2004, Washington DC. Personal use of this material is permit...
Michael Harville, Dalong Li