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ACMACE
2005
ACM
14 years 1 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
HICSS
2003
IEEE
98views Biometrics» more  HICSS 2003»
14 years 1 months ago
Effectiveness and Applicability of Internet-Based Training in the Corporation - Case of Egypt
Learning is the most indispensable activity in the current knowledge-based economy where firms, in order to compete and survive, must be constantly alert, capable of adapting to f...
Mohamed Ibrahim
GLOBECOM
2009
IEEE
13 years 11 months ago
Conjectural Equilibrium in Water-Filling Games
—This paper considers a non-cooperative game in which competing users sharing a frequency-selective interference channel selfishly optimize their power allocation in order to imp...
Yi Su, Mihaela van der Schaar
IMC
2007
ACM
13 years 9 months ago
Acyclic type-of-relationship problems on the internet: an experimental analysis
An experimental study of the feasibility and accuracy of the acyclicity approach introduced in [14] for the inference of business relationships among autonomous systems (ASes) is ...
Benjamin Hummel, Sven Kosub
IPM
2007
129views more  IPM 2007»
13 years 7 months ago
Examining the effectiveness of real-time query expansion
Interactive query expansion (IQE) (c.f. Efthimiadis, 1996) is a potentially useful technique to help searchers formulate improved query statements, and ultimately retrieve better ...
Ryen W. White, Gary Marchionini