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NETGAMES
2003
ACM
14 years 3 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
SIGECOM
2003
ACM
174views ECommerce» more  SIGECOM 2003»
14 years 3 months ago
Collaboration software to reduce inventory and increase response
Some recent trends in business and manufacturing hold the promise of greater profits, yet, due to profit-robbing inventory increases, this promise has not been fully realized. [9]...
Indu Bingham, Barbara Hoefle, Kim Phan, Jim Sizemo...
SIGSOFT
2003
ACM
14 years 3 months ago
Modeling and validation of service-oriented architectures: application vs. style
Most applications developed today rely on a given middleware platform which governs the interaction between components, the access to resources, etc. To decide, which platform is ...
Luciano Baresi, Reiko Heckel, Sebastian Thöne...
DRM
2003
Springer
14 years 3 months ago
The IP war: apocalypse or revolution?
In the Foundation series, Asimov predicted a 1,000 years of darkness following the fall of the galactic empire. In the book Noir, K.W Jeter describes a world where IP is the ultim...
Tsvi Gal, Howard M. Singer, Laird Popkin
EMSOFT
2003
Springer
14 years 3 months ago
Resource Interfaces
We present a formalism for specifying component interfaces that expose component requirements on limited resources. The formalism permits an algorithmic check if two or more compon...
Arindam Chakrabarti, Luca de Alfaro, Thomas A. Hen...
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