We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
These notes have the status of letters written to ourselves: we wrote them down because, without doing so, we found ourselves making rguments over and over again. So began the abs...
Policy Based Management (PBM) is a research topic that has been driven by the tremendous complexity inherent in the administration and management of present-day networking and tel...
Ad hoc networking is the basis of the future military network-centric warfare architecture. Such networks are highly dynamic in nature, as mobile ad hoc networks are formed over w...
Ritu Chadha, Hong Cheng, Yuu-Heng Cheng, Cho-Yu Ja...
We present a formal framework for the analysis of intrusion detection systems (IDS) that employ declarative rules for attack recognition, e.g. specification-based intrusion detect...
Tao Song, Calvin Ko, Jim Alves-Foss, Cui Zhang, Ka...