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SIMVIS
2007
13 years 10 months ago
Market Research Using a Virtual Test Store on Gaming Technology
We present the market research tool ShelfAware which implements a virtual test store of a grocery store using gaming technology available on PCs. The purpose of ShelfAware is to s...
Wolfgang Leister, Ingvar Tjøstheim, Joachim...
DAIS
2001
13 years 10 months ago
Sentient Computing for Everyone
: Sentient Computing gives perception to computing systems so that they can detect, interpret and respond to changing aspects of users' context. The location attribute of a us...
Diego López de Ipiña, Sai Lai Lo
ECIS
2003
13 years 10 months ago
From e-business to knowledge e-trading
This paper aims to show investigations made in knowledge e-marketplaces (Ke-markets). It gathers, reviews, structures, and compiles in a homogeneous presentation information of th...
Emanuela Pauselli
IADIS
2003
13 years 10 months ago
Quality Assurance in Teaching English
The issue of quality assurance has been on the agenda of distance and open teachinguniversities for many years. In such a context, the development of high quality study materials ...
Mahmoud Alimohammadi
SBBD
2004
103views Database» more  SBBD 2004»
13 years 10 months ago
Modelagem de Bibliotecas Digitais usando a Abordagem 5S: Um Estudo de Caso
An enormous amount of information is currently available through specialized services of digital libraries (DLs). However the specification and development of DLs are very complex...
David Patricio Viscarra del Pozo, Lena Veiga e Sil...