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GRAPHICSINTERFACE
2008
13 years 11 months ago
Interactive 3D facial expression posing through 2D portrait manipulation
Sculpting various 3D facial expressions from a static 3D face model is a process with intensive manual tuning efforts. In this paper, we present an interactive 3D facial expressio...
Tanasai Sucontphunt, Zhenyao Mo, Ulrich Neumann, Z...
ATVA
2007
Springer
101views Hardware» more  ATVA 2007»
14 years 4 months ago
A Generic Constructive Solution for Concurrent Games with Expressive Constraints on Strategies
Abstract. The emerging technology of interacting systems calls for new forto ensure their reliability. Concurrent games are paradigmatic abstract models for which several logics ha...
Sophie Pinchinat
FGR
2006
IEEE
116views Biometrics» more  FGR 2006»
14 years 3 months ago
Local versus Global Segmentation for Facial Expression Recognition
We examined the open issue of whether FACS action units (AUs) can be recognized more accurately by classifying local regions around the eyes, brows, and mouth compared to analyzin...
Jacob Whitehill, Christian W. Omlin
ECAI
2004
Springer
14 years 3 months ago
Simplicity in Solving the Frame Problem
Abstract. This paper presents an approach for reasoning about action and change which appeals to the principle of Occam’s razor— roughly stating that the simplest explanations ...
Victor Jauregui, Maurice Pagnucco, Norman Y. Foo
PG
2002
IEEE
14 years 2 months ago
A Simple Method for Modeling Wrinkles on Human Skin
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are ...
Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita