Sculpting various 3D facial expressions from a static 3D face model is a process with intensive manual tuning efforts. In this paper, we present an interactive 3D facial expressio...
Abstract. The emerging technology of interacting systems calls for new forto ensure their reliability. Concurrent games are paradigmatic abstract models for which several logics ha...
We examined the open issue of whether FACS action units (AUs) can be recognized more accurately by classifying local regions around the eyes, brows, and mouth compared to analyzin...
Abstract. This paper presents an approach for reasoning about action and change which appeals to the principle of Occam’s razor— roughly stating that the simplest explanations ...
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are ...