Abstract. In this paper, we show how to efficiently and effectively extract a rich class of low-rank textures in a 3D scene from 2D images despite significant distortion and warpin...
In this paper we investigate timed polyhedra, i.e. polyhedra which are finite unions of full dimensional simplices of a special kind. Such polyhedra form the basis of timing analys...
This paper presents a numerical compression strategy for the boundary integral equation of acoustic scattering in two dimensions. These equations have oscillatory kernels that we ...
Viewpoint invariant pedestrian recognition is an important yet under-addressed problem in computer vision. This is likely due to the difficulty in matching two objects with unknown...
We propose modeling images and related visual objects as bags of pixels or sets of vectors. For instance, gray scale images are modeled as a collection or bag of (X, Y, I) pixel v...