Although more efficient in computation compared to other tracking approaches such as particle filtering, the kernel-based tracking suffers from the "singularity" problem...
This correspondence presents a video tracking framework using control-based observer design. It unifies several kernel-based approaches into a consistent theoretical framework by m...
Abstract Walking, running and hopping are based on self-stabilizing oscillatory activity. In contrast, aiming movements serve to direct a limb to a desired location and demand a qu...
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
Inverse Kinematics (IK) is a popular technique for synthesizing motions of virtual characters. In this paper, we propose a Linear Programming based IK solver (LPIK) for interactiv...