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JAIR
2008
157views more  JAIR 2008»
13 years 9 months ago
Learning to Reach Agreement in a Continuous Ultimatum Game
It is well-known that acting in an individually rational manner, according to the principles of classical game theory, may lead to sub-optimal solutions in a class of problems nam...
Steven de Jong, Simon Uyttendaele, Karl Tuyls
ACAL
2007
Springer
13 years 11 months ago
Modelling Architectural Visual Experience Using Non-linear Dimensionality Reduction
This paper addresses the topic of how architectural visual experience can be represented and utilised by a software system. The long-term aim is to equip an artificial agent with ...
Stephan K. Chalup, Riley Clement, Chris Tucker, Mi...
DAWAK
2001
Springer
14 years 2 months ago
Matchmaking for Structured Objects
A fundamental task in multi-agent systems is matchmaking, which is to retrieve and classify service descriptions of agents that (best) match a given service request. Several approa...
Thomas Eiter, Daniel Veit, Jörg P. Mülle...
CORR
2008
Springer
150views Education» more  CORR 2008»
13 years 9 months ago
A Local Mean Field Analysis of Security Investments in Networks
Getting agents in the Internet, and in networks in general, to invest in and deploy security features and protocols is a challenge, in particular because of economic reasons arisi...
Marc Lelarge, Jean Bolot
WINE
2005
Springer
143views Economy» more  WINE 2005»
14 years 3 months ago
Economic Mechanisms for Shortest Path Cooperative Games with Incomplete Information
Abstract. In this paper we present a cooperative game theoretic interpretation of the shortest path problem. We consider a buying agent who has a budget to go from a specified sou...
T. S. Chandrashekar, Yadati Narahari