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MMB
1999
Springer
249views Communications» more  MMB 1999»
13 years 11 months ago
A Development Platform for the Design and Optimization of Mobile Radio Networks
The rapidly increasing traffic demand from mobile users forces network operators and service providers to extend and optimize existing networks as well as to plan entirely new mo...
Jürgen Deissner, Gerhard Fettweis, Jörg ...
ACMACE
2008
ACM
13 years 9 months ago
Motion controlled mobile 3D multiplayer gaming
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
Fadi Chehimi, Paul Coulton
PERCOM
2006
ACM
14 years 7 months ago
Concept for Hierarchical and Distributed Processing of Area Based Triggers
Area based triggers denote notifications being generated if a mobile client changes its spatial relation to a defined area, e.g. if it enters or leaves it. By these triggers, new ...
Sven D. Hermann, Günter Schäfer, Adam Wo...
AICT
2006
IEEE
123views Communications» more  AICT 2006»
13 years 11 months ago
Issues related to Development of Wireless Peer-to-Peer Games in J2ME
This paper describes and discusses challenges related to development of peer-to-peer games in J2ME using the available Bluetooth API (JSR82). By using Bluetooth on wireless device...
Alf Inge Wang, Michael Sars Norum, Carl-Henrik Wol...
ADAEUROPE
2007
Springer
14 years 1 months ago
Sancta: An Ada 2005 General-Purpose Architecture for Mobile Robotics Research
Abstract. We present Sancta, a flexible control architecture for multirobot teams. It is fully written in Ada 2005, except for the reuse of some C libraries. In this paper we high...
Alejandro R. Mosteo, Luis Montano