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AAMAS
2012
Springer
12 years 3 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
TEI
2009
ACM
166views Hardware» more  TEI 2009»
14 years 8 days ago
Pendaphonics: a tangible pendulum-based sonic interaction experience
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...
IJRR
2011
98views more  IJRR 2011»
13 years 2 months ago
Real-time photorealistic virtualized reality interface for remote mobile robot control
The task of teleoperating a robot over a wireless video link is known to be very difficult. Teleoperation becomes even more difficult when the robot is surrounded by dense obstac...
Alonzo Kelly, Nicholas Chan, Herman Herman, Daniel...
CHI
2004
ACM
14 years 8 months ago
Physically large displays improve path integration in 3D virtual navigation tasks
Previous results have shown that users perform better on spatial orientation tasks involving static 2D scenes when working on physically large displays as compared to small ones. ...
Desney S. Tan, Darren Gergle, Peter Scupelli, Rand...
AIED
2007
Springer
13 years 11 months ago
Towards promoting meta-cognition using emotive interface personas within Open-Learner Modelling Environments
: The use of Open-Learner Modelling (OLM) within Intelligent Learning Environments is becoming more common. By allowing learners a greater control over their learning experience, O...
Sylvie Girard