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» Invisible Network: Concepts and Architecture
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GI
2004
Springer
14 years 1 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
HICSS
1999
IEEE
88views Biometrics» more  HICSS 1999»
13 years 12 months ago
A Cache Architecture for Modernizing the Usenet Infrastructure
Current Internet users see the combination of World-wide Web (WWW) and electronic mail as a synonym for the Internet. While WWW is excellent for easy and fast dissemination of inf...
Thomas Gschwind, Manfred Hauswirth
EDBTW
2010
Springer
13 years 11 months ago
An architecture for ad-hoc and collaborative business intelligence
The success of organizations or business networks depends on fast and well-founded decisions taken by the relevant people in their specific area of responsibility. To enable time...
Henrike Berthold, Philipp Rösch, Stefan Z&oum...
FAST
2004
13 years 9 months ago
Diamond: A Storage Architecture for Early Discard in Interactive Search
This paper explores the concept of early discard for interactive search of unindexed data. Processing data inside storage devices using downloaded searchlet code enables Diamond t...
Larry Huston, Rahul Sukthankar, Rajiv Wickremesing...
P2P
2009
IEEE
155views Communications» more  P2P 2009»
14 years 2 months ago
ModelNet: Towards a DataCenter Emulation Environment
—ModelNet is a network emulator designed for repeatable, large-scale experimentation with real networked systems. This talk introduces the ideas behind ModelNet that have made it...
Kashi Venkatesh Vishwanath, Amin Vahdat, Ken Yocum...