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AIIDE
2008
14 years 3 days ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ACMSE
2008
ACM
13 years 11 months ago
Gnutella: integrating performance and security in fully decentralized P2P models
Peer-To-Peer (P2P) systems have made an enormous impact on the Internet, directly affecting its performance and security. The litigation against P2P file sharing has led some desi...
Rossana Motta, Wickus Nienaber, Jon Jenkins
IMC
2007
ACM
13 years 11 months ago
I tube, you tube, everybody tubes: analyzing the world's largest user generated content video system
User Generated Content (UGC) is re-shaping the way people watch video and TV, with millions of video producers and consumers. In particular, UGC sites are creating new viewing pat...
Meeyoung Cha, Haewoon Kwak, Pablo Rodriguez, Yong-...
AAAI
2004
13 years 11 months ago
Intelligent Systems Demonstration: The Secure Wireless Agent Testbed (SWAT)
We will demonstrate the Secure Wireless Agent Testbed (SWAT), a unique facility developed at Drexel University to study integration, networking and information assurance for next-...
Gustave Anderson, Andrew Burnheimer, Vincent A. Ci...
ALMOB
2008
127views more  ALMOB 2008»
13 years 10 months ago
HuMiTar: A sequence-based method for prediction of human microRNA targets
Background: MicroRNAs (miRs) are small noncoding RNAs that bind to complementary/partially complementary sites in the 3' untranslated regions of target genes to regulate prot...
Jishou Ruan, Hanzhe Chen, Lukasz A. Kurgan, Ke Che...
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