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PLDI
1993
ACM
14 years 27 days ago
Real-Time Replication Garbage Collection
We have implemented the first copying garbage collector that permits continuous unimpeded mutator access to the original objects during copying. The garbage collector incremental...
Scott Nettles, James O'Toole
EVOW
2009
Springer
14 years 1 months ago
Evolving Teams of Cooperating Agents for Real-Time Strategy Game
We apply gene expression programing to evolve a player for a real-time strategy (RTS) video game. The paper describes the game, evolutionary encoding of strategies and the technica...
Pawel Lichocki, Krzysztof Krawiec, Wojciech Jaskow...
ISORC
1999
IEEE
14 years 1 months ago
Embedded Platforms for Distributed Real-Time Computing: Challenges and Results
Object-oriented techniques have been along the last decade one of the most useful programming paradigms. However, for distributed embedded systems the semantic gap between the obj...
José Rufino, Guilherme Arroz, Paulo Ver&iac...
WSCG
2003
145views more  WSCG 2003»
13 years 10 months ago
Real-Time Soft Shadows Using a Single Light Sample
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
Florian Kirsch, Jürgen Döllner
ICANN
2005
Springer
14 years 2 months ago
A Hardware/Software Framework for Real-Time Spiking Systems
Abstract. One focus of recent research in the field of biologically plausible neural networks is the investigation of higher-level functions such as learning, development and modu...
Matthias Oster, Adrian M. Whatley, Shih-Chii Liu, ...