We have implemented the first copying garbage collector that permits continuous unimpeded mutator access to the original objects during copying. The garbage collector incremental...
We apply gene expression programing to evolve a player for a real-time strategy (RTS) video game. The paper describes the game, evolutionary encoding of strategies and the technica...
Pawel Lichocki, Krzysztof Krawiec, Wojciech Jaskow...
Object-oriented techniques have been along the last decade one of the most useful programming paradigms. However, for distributed embedded systems the semantic gap between the obj...
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
Abstract. One focus of recent research in the field of biologically plausible neural networks is the investigation of higher-level functions such as learning, development and modu...
Matthias Oster, Adrian M. Whatley, Shih-Chii Liu, ...