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SI3D
2005
ACM
14 years 1 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
ISMIR
2005
Springer
188views Music» more  ISMIR 2005»
14 years 1 months ago
What You See Is What You Get: on Visualizing Music
Though music is fundamentally an aural phenomenon, we often communicate about music through visual means. The paper examines a number of visualization techniques developed for mus...
Eric J. Isaacson
MICAI
2004
Springer
14 years 1 months ago
Don't You Escape! I'll Tell You My Story
Abstract. This paper makes two contributions to increasing the engagement of users in virtual heritage environments by adding virtual living creatures. This work is carried out on ...
Jesús Ibáñez, Carlos Delgado-...
ICRA
2003
IEEE
141views Robotics» more  ICRA 2003»
14 years 28 days ago
Visual transformations in gesture imitation: what you see is what you do
We propose an approach for a robot to imitate the gestures of a human demonstrator. Our framework consists solely of two components: a Sensory-Motor Map (SMM) and a View-Point Tra...
Manuel Cabido-Lopes, José Santos-Victor