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SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
WEBNET
1997
13 years 9 months ago
Beyond Java: An Infrastructure for High-Performance Mobile Code on the World Wide Web
: We are building an infrastructure for the platform-independent distribution and execution of high-performance mobile code as a future Internet technology to complement and perhap...
Michael Franz
TVCG
2010
129views more  TVCG 2010»
13 years 6 months ago
Projector Placement Planning for High Quality Visualizations on Real-World Colored Objects
—Many visualization applications benefit from displaying content on real-world objects rather than on a traditional display (e.g., a monitor). This type of visualization display ...
Alvin J. Law, Daniel G. Aliaga, Aditi Majumder
ICPR
2004
IEEE
14 years 8 months ago
Fast Object and Pose Recognition Through Minimum Entropy Coding
We present a pattern recognizer to classify a variety of objects and their pose on a table from real world images. Learning of weights in a linear discriminant is based on estimat...
Günter Westphal, Rolf P. Würtz
CGA
2006
13 years 7 months ago
From Linear Story Generation to Branching Story Graphs
Interactive narrative systems are storytelling systems in which the user can influence the content or ordering of story world events. Conceptually, an interactive narrative can be...
Mark O. Riedl, R. Michael Young