Sciweavers

3602 search results - page 589 / 721
» Isn't It About Time
Sort
View
CORR
2004
Springer
137views Education» more  CORR 2004»
13 years 10 months ago
Implementation of Logical Functions in the Game of Life
: The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generato...
Jean-Philippe Rennard
CN
2000
107views more  CN 2000»
13 years 10 months ago
Query routing for Web search engines: architecture and experiments
General-purpose search engines such as AltaVista and Lycos are notorious for returning irrelevant results in response to user queries. Consequently, thousands of specialized, topi...
Atsushi Sugiura, Oren Etzioni
NJC
2000
169views more  NJC 2000»
13 years 10 months ago
A Type System for Bounded Space and Functional In-Place Update
We show how linear typing can be used to obtain functional programs which modify heap-allocated data structures in place. We present this both as a "design pattern" for ...
Martin Hofmann
SCP
2000
119views more  SCP 2000»
13 years 10 months ago
Automated compositional Markov chain generation for a plain-old telephone system
Obtaining performance models, like Markov chains and queueing networks, for systems of significant complexity and magnitude is a difficult task that is usually tackled using human...
Holger Hermanns, Joost-Pieter Katoen
IJRR
2002
129views more  IJRR 2002»
13 years 10 months ago
Deformable Free-Space Tilings for Kinetic Collision Detection
We present kinetic data structures for detecting collisions between a set of polygons that are moving continuously. Unlike classical collision detection methods that rely on bound...
Pankaj K. Agarwal, Julien Basch, Leonidas J. Guiba...