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GEOINFORMATICA
2008
144views more  GEOINFORMATICA 2008»
13 years 7 months ago
Area Collapse and Road Centerlines based on Straight Skeletons
Skeletonization of polygons is a technique, which is often applied to problems of cartography and geographic information science. Especially it is needed for generalization tasks ...
Jan-Henrik Haunert, Monika Sester
CAD
2005
Springer
13 years 7 months ago
Modeling generalized cylinders using direction map representation
For generalized cylinders (GC) defined by contours of discrete curves, we propose two algorithms to generate GC surfaces (1) in polygonal meshes and (2) in cylindrical type of dev...
Joo-Haeng Lee
TOG
2008
130views more  TOG 2008»
13 years 7 months ago
Quadrilateral mesh simplification
We introduce a simplification algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel appr...
Joel Daniels II, Cláudio T. Silva, Jason Sh...
TVCG
2008
122views more  TVCG 2008»
13 years 7 months ago
Clip Art Rendering of Smooth Isosurfaces
Clip art is a simplified illustration form consisting of layered filled polygons or closed curves used to convey 3-D shape information in a 2-D vector graphics format. This paper f...
Matei Stroila, Elmar Eisemann, John Hart
VC
2008
103views more  VC 2008»
13 years 7 months ago
GPU-based rendering of point-sampled water surfaces
Particle-based simulations are widely used to simulate fluids. We present a real-time rendering method for the results of particle-based simulations of water. Traditional approache...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...