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COMPGEOM
2007
ACM
13 years 11 months ago
Streaming algorithms for line simplification
We study the following variant of the well-known line-simplification problem: we are getting a possibly infinite sequence of points p0, p1, p2, . . . in the plane defining a polyg...
Mohammad Ali Abam, Mark de Berg, Peter Hachenberge...
COMPGEOM
2006
ACM
13 years 9 months ago
On the ICP algorithm
We present upper and lower bounds for the number of iterations performed by the Iterative Closest Point (ICP) algorithm. This algorithm has been proposed by Besl and McKay [4] as ...
Esther Ezra, Micha Sharir, Alon Efrat
WSCG
2004
120views more  WSCG 2004»
13 years 8 months ago
Voxelization of Solids Using Simplicial Coverings
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve it. The extension of this problem to 3D is more difficult and most existing so...
Antonio J. Rueda Ruiz, Rafael Jesús Segura,...
WSCG
2003
177views more  WSCG 2003»
13 years 8 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
CORR
2008
Springer
111views Education» more  CORR 2008»
13 years 7 months ago
Linear-Time Algorithms for Geometric Graphs with Sublinearly Many Crossings
We provide linear-time algorithms for geometric graphs with sublinearly many crossings. That is, we provide algorithms running in O(n) time on connected geometric graphs having n ...
David Eppstein, Michael T. Goodrich, Darren Strash