This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptuali...
We introduce the notion of non-malleable noninteractive zero-knowledge (NIZK) proof systems. We show how to transform any ordinary NIZK proof system into one that has strong non-m...
Abstract. In this paper, we present self-avoiding walks as a novel technique to linearize" a triangular mesh. Unlike space- lling curves which are based on a geometric embeddi...
Many research works address detection and identification of network anomalies using traffic analysis. This paper considers large topologies, such as those of an ISP, with traffic a...
A novel packet multiplexing technique, called Rotating-Priority-Queues (RPQ), is presented which exploits the tradeoff between high eficiency, i.e., the ability to support many co...