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COMPLEXITY
2006
91views more  COMPLEXITY 2006»
13 years 7 months ago
The evolution of technology within a simple computer model
Technology--the collection of devices and methods available to human society--evolves by constructing new devices and methods from ones that previously exist, and in turn offering...
W. Brian Arthur, Wolfgang Polak
GRAPHICSINTERFACE
2009
13 years 5 months ago
Fast low-memory streaming MLS reconstruction of point-sampled surfaces
We present a simple and efficient method for reconstructing triangulated surfaces from massive oriented point sample datasets. The method combines streaming and parallelization, m...
Gianmauro Cuccuru, Enrico Gobbetti, Fabio Marton, ...
IPPS
1999
IEEE
13 years 12 months ago
Experimental Evaluation of QSM, a Simple Shared-Memory Model
Parallel programming models should attempt to satisfy two conflicting goals. On one hand, they should hide architectural details so that algorithm designers can write simple, port...
Brian Grayson, Michael Dahlin, Vijaya Ramachandran
CGF
2010
148views more  CGF 2010»
13 years 7 months ago
Hardware-Assisted Projected Tetrahedra
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
André Maximo, Ricardo Marroquim, Ricardo C....
IACR
2011
113views more  IACR 2011»
12 years 7 months ago
KISS: A Bit Too Simple
KISS (‘Keep it Simple Stupid’) is an efficient pseudo-random number generator originally specified by G. Marsaglia and A. Zaman in 1993. G. Marsaglia in 1998 posted a C versio...
Greg Rose