In this paper we introduce a mesh approximation method that uses a volume-based metric. After a geometric simplification, we minimize the volume between the simplified mesh and th...
Pierre Alliez, Nathalie Laurent, Henri Sanson, Fra...
In this paper, we propose the utilization of a kd-tree based hierarchy as an implicit object representation. Compared to an octree, the kd-tree based hierarchy is superior in term...
Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...
Motion of curves governed by geometric evolution laws, such as mean curvature flow and surface diffusion, is the basis for many algorithms in image processing. If the images to be ...
We consider the problem of generating a map between two triangulated meshes, M and M’, with arbitrary and possibly differing genus. This problem has rarely been tackled in its g...