This paper describes an incremental polygonization technique for implicit surfaces built from skeletal elements. Our method lends itself for an interactive modeling system as the ...
Abstract. Most of the algorithms dealing with image based 3-D reconstruction involve the evolution of a surface based on a minimization criterion. The mesh parametrization, while a...
The trivariate tensor-product B-spline solid is a direct extension of the B-spline patch and has been shown to be useful in the creation and visualization of free-form geometric s...
Implicit surface modeling systems have been used since the mid-1980s for the generation of cartoon-like characters. Recently implicit models combined with constructive solid geome...
Callum Galbraith, Przemyslaw Prusinkiewicz, Brian ...
The modelling method for creating 3D models in an intuitive way is far from satisfactory. In this paper, we develop a novel mesh fusion method controlled by sketches, which allows...