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CRV
2006
IEEE
69views Robotics» more  CRV 2006»
14 years 1 months ago
Photometric Stereo with Nearby Planar Distributed Illuminants
This paper considers the problem of shape-from-shading using nearby planar distributed illuminants. It is shown that a rectangular planar nearby distributed uniform isotropic illu...
James J. Clark
GRAPHICSINTERFACE
2000
13 years 9 months ago
Approximation of Glossy Reflection with Prefiltered Environment Maps
A method is presented that can render glossy reflections with arbitrary isotropic bidirectional reflectance distribution functions (BRDFs) at interactive rates using texture mappi...
Jan Kautz, Michael D. McCool
ICCV
2001
IEEE
14 years 9 months ago
Reconstructing Surfaces Using Anisotropic Basis Functions
Point sets obtained from computer vision techniques are often noisy and non-uniform. We present a new method of surface reconstruction that can handle such data sets using anisotr...
Huong Quynh Dinh, Greg Turk, Gregory G. Slabaugh
CVPR
1998
IEEE
14 years 9 months ago
Histogram Model for 3D Textures
Image texture can arise not only from surface albedo variations (2D texture) but also from surface height variations (3D texture). Since the appearance of 3D texture depends on th...
Kristin J. Dana, Shree K. Nayar
CAGD
2006
120views more  CAGD 2006»
13 years 7 months ago
Quality meshing of implicit solvation models of biomolecular structures
This paper describes a comprehensive approach to construct quality meshes for implicit solvation models of biomolecular structures starting from atomic resolution data in the Prot...
Yongjie Zhang, Guoliang Xu, Chandrajit L. Bajaj