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» Issues and experience in designing two-handed interaction
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IUI
2000
ACM
14 years 7 days ago
APE: learning user's habits to automate repetitive tasks
The APE (Adaptive Programming Environment) project focuses on applying Machine Learning techniques to embed a software assistant into the VisualWorks Smalltalk interactive program...
Jean-David Ruvini, Christophe Dony
GAMEON
2007
13 years 9 months ago
PANORAMA - Explorations in the Aesthetics of Social Awareness
In this paper we reflect on our experiences in developing PANORAMA, a playful application meant to promote and support social awareness in a work environment, through art-inspire...
Anton Eliëns, Dhaval Vyas
HUC
1999
Springer
14 years 4 days ago
Today's Stories
Research frameworks are being developed that involve very young children in the process of development of future technologies. Children, their teachers and parents from schools in ...
Marilyn Panayi, Walter Van de Velde, David M. Roy,...
CHI
2004
ACM
14 years 8 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CLEF
2001
Springer
14 years 11 days ago
iCLEF at Sheffield
Sheffield’s contribution to the interactive cross language information retrieval track took the approach of comparing user’s abilities at judging the relevance of machine tran...
Mark Sanderson, Zoë Bathie