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» Issues and experience in designing two-handed interaction
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CHI
1998
ACM
14 years 2 days ago
National Geographic Unplugged: Classroom-Centered Design of Interactive Nature Films
Designing computer-based learning environments must account for the context in which activity occurs, the tasks that students perform, and the tools that facilitate these tasks. W...
Brian K. Smith, Brian J. Reiser
CHI
2010
ACM
14 years 5 days ago
Mobile questionnaires for user experience evaluation
As user experience studies move from laboratories to mobile context, we need tools for collecting data in natural settings. Based on the results from a pilot study, we present ear...
Heli Väätäjä, Virpi Roto
CHI
2009
ACM
14 years 8 months ago
Design and adoption of social collaboration software within businesses
Social networking and collaboration sites are having a large impact on people's personal lives. These same applications, similar functions and related experiences are being a...
Jason Blackwell, John Sheridan, Keith Instone, Dav...
SIGDOC
2009
ACM
14 years 2 months ago
Modeling task experience in user assistance systems
One of the major issues for user assistance systems consists of “providing help at an appropriate level”. In this paper we analyze the problem of modeling task experience — ...
Andrea Kohlhase, Michael Kohlhase
CSCW
2008
ACM
13 years 9 months ago
Range: exploring implicit interaction through electronic whiteboard design
An important challenge in designing ubiquitous computing experiences is negotiating transitions between explicit and implicit interaction, such as how and when to provide users wi...
Wendy Ju, Brian A. Lee, Scott R. Klemmer