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IEEECGIV
2005
IEEE
15 years 11 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
ICSM
2003
IEEE
15 years 11 months ago
An Environment for Managing Evolving Product Line Architectures
The use of product lines is recognized as beneficial in promoting and structuring both component and architecture reuse throughout an organization. While the business practices of...
Akash Garg, Matt Critchlow, Ping Chen, Christopher...
OOPSLA
2010
Springer
15 years 4 months ago
Towards a tool-based development methodology for sense/compute/control applications
This poster presents a design language and a tool suite covering the development life-cycle of a Sense/Compute/Control (SCC) application. This language makes it possible to define...
Damien Cassou, Julien Bruneau, Julien Mercadal, Qu...
ICAC
2009
IEEE
15 years 10 months ago
A decentralized, architecture-based framework for self-growing applications
In large-scale, distributed software systems, an important management undertaking concerns the creation and runtime modification of application instances. This short paper propose...
Ada Diaconescu, Philippe Lalanda
ISSTA
2006
ACM
16 years 4 days ago
Towards supporting the architecture design process through evaluation of design alternatives
This paper addresses issues involved when an architect explore alternative designs including non-functional requirements; in our approach, non-functional requirements are expresse...
Lihua Xu, Scott A. Hendrickson, Eric Hettwer, Hada...