Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
The use of product lines is recognized as beneficial in promoting and structuring both component and architecture reuse throughout an organization. While the business practices of...
Akash Garg, Matt Critchlow, Ping Chen, Christopher...
This poster presents a design language and a tool suite covering the development life-cycle of a Sense/Compute/Control (SCC) application. This language makes it possible to define...
In large-scale, distributed software systems, an important management undertaking concerns the creation and runtime modification of application instances. This short paper propose...
This paper addresses issues involved when an architect explore alternative designs including non-functional requirements; in our approach, non-functional requirements are expresse...
Lihua Xu, Scott A. Hendrickson, Eric Hettwer, Hada...