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CORR
2006
Springer
109views Education» more  CORR 2006»
13 years 7 months ago
On Conditional Branches in Optimal Decision Trees
The decision tree is one of the most fundamental ing abstractions. A commonly used type of decision tree is the alphabetic binary tree, which uses (without loss of generality) &quo...
Michael B. Baer
ECCV
2000
Springer
14 years 9 months ago
Significantly Different Textures: A Computational Model of Pre-attentive Texture Segmentation
Abstract. Recent human vision research [1] suggests modelling preattentive texture segmentation by taking a set of feature samples from a local region on each side of a hypothesize...
Ruth Rosenholz
ICML
2009
IEEE
14 years 8 months ago
Blockwise coordinate descent procedures for the multi-task lasso, with applications to neural semantic basis discovery
We develop a cyclical blockwise coordinate descent algorithm for the multi-task Lasso that efficiently solves problems with thousands of features and tasks. The main result shows ...
Han Liu, Mark Palatucci, Jian Zhang
CEC
2009
IEEE
14 years 2 months ago
On-line neuroevolution applied to The Open Racing Car Simulator
— The application of on-line learning techniques to modern computer games is a promising research direction. In fact, they can be used to improve the game experience and to achie...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
GECCO
2007
Springer
175views Optimization» more  GECCO 2007»
14 years 1 months ago
An evolutionary multiobjective approach to design highly non-linear Boolean functions
The proliferation of all kinds of devices with different security requirements and constraints, and the arms-race nature of the security problem are increasingly demanding the de...
Hernán E. Aguirre, Hiroyuki Okazaki, Yasush...