Tournament selection is the most frequently used form of selection in genetic programming (GP). Tournament selection chooses individuals uniformly at random from the population. A...
The subgraph isomorphism problem consists in deciding if there exists a copy of a pattern graph in a target graph. We introduce in this paper a global constraint and an associated ...
This paper introduces a procedure based on genetic programming to evolve XSLT programs (usually called stylesheets or logicsheets). XSLT is a general purpose, document-oriented fu...
Generating effective tests and inferring likely program specifications are both difficult and costly problems. We propose an approach in which we can mutually enhance the tests and...
We describe a method for generating accurate, compact, human understandable text classifiers. Text datasets are indexed using Apache Lucene and Genetic Programs are used to constr...