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» J-DSP-Control: A Control Systems Simulation Environment
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TROB
2002
127views more  TROB 2002»
13 years 7 months ago
Probabilistic pursuit-evasion games: theory, implementation, and experimental evaluation
We consider the problem of having a team of Unmanned Aerial Vehicles (UAV) and Unmanned Ground Vehicles (UGV) pursue a second team of evaders while concurrently building a map in a...
René Vidal, Omid Shakernia, H. Jin Kim, Dav...
ICC
2007
IEEE
154views Communications» more  ICC 2007»
14 years 1 months ago
A Policy-Based Approach for Managing Ubiquitous Networks in Urban Spaces
— Modern cities are becoming increasingly networked Network Operator and the Service Providers can introduce environments and a plethora of computing equipment interacts their ow...
Antonis M. Hadjiantonis, Marinos Charalambides, Ge...
MOBIHOC
2001
ACM
14 years 7 months ago
Effects of power conservation, wireless coverage and cooperation on data dissemination among mobile devices
This paper presents 7DS, a novel peer-to-peer data sharing system. 7DS is an architecture, a set of protocols and an implementation enabling the exchange of data among peers that ...
Maria Papadopouli, Henning Schulzrinne
QEST
2006
IEEE
14 years 1 months ago
Load Balancing for Performance Differentiation in Dual-Priority Clustered Servers
Size-based policies have been known to successfully balance load and improve performance in homogeneous cluster environments where a dispatcher assigns a job to a server strictly ...
Ningfang Mi, Qi Zhang, Alma Riska, Evgenia Smirni
EL
2002
181views more  EL 2002»
13 years 7 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen