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» J-DSP-Control: A Control Systems Simulation Environment
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TROB
2002
127views more  TROB 2002»
15 years 5 months ago
Probabilistic pursuit-evasion games: theory, implementation, and experimental evaluation
We consider the problem of having a team of Unmanned Aerial Vehicles (UAV) and Unmanned Ground Vehicles (UGV) pursue a second team of evaders while concurrently building a map in a...
René Vidal, Omid Shakernia, H. Jin Kim, Dav...
ICC
2007
IEEE
154views Communications» more  ICC 2007»
16 years 5 days ago
A Policy-Based Approach for Managing Ubiquitous Networks in Urban Spaces
— Modern cities are becoming increasingly networked Network Operator and the Service Providers can introduce environments and a plethora of computing equipment interacts their ow...
Antonis M. Hadjiantonis, Marinos Charalambides, Ge...
MOBIHOC
2001
ACM
16 years 5 months ago
Effects of power conservation, wireless coverage and cooperation on data dissemination among mobile devices
This paper presents 7DS, a novel peer-to-peer data sharing system. 7DS is an architecture, a set of protocols and an implementation enabling the exchange of data among peers that ...
Maria Papadopouli, Henning Schulzrinne
QEST
2006
IEEE
15 years 12 months ago
Load Balancing for Performance Differentiation in Dual-Priority Clustered Servers
Size-based policies have been known to successfully balance load and improve performance in homogeneous cluster environments where a dispatcher assigns a job to a server strictly ...
Ningfang Mi, Qi Zhang, Alma Riska, Evgenia Smirni
EL
2002
181views more  EL 2002»
15 years 5 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen