This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication...
In this paper, we address the problems of deformable object matching (alignment) and segmentation with cluttered background. We propose a novel hierarchical log-linear model (HLLM...
Long Zhu, Yuanhao Chen, Xingyao Ye, Alan L. Yuille
We present a finite element modeling based approach to compute strain patterns caused by facial deformation during expressions in videos. A sparse motion field computed through ...
Vasant Manohar, Matthew Shreve, Dmitry B. Goldgof,...
We present a method for improving a 3D facial model by interactive feedback of mapping a texture obtained from a 3D scanner. The method is based on extracting features from both 3...
Constrained local models (CLMs) have recently demonstrated good performance in non-rigid object alignment/tracking in comparison to leading holistic approaches (e.g., AAMs). A maj...