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» Joint Face Alignment with A Generic Deformable Face Model
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VW
1998
Springer
157views Virtual Reality» more  VW 1998»
15 years 8 months ago
Real Face Communication in a Virtual World
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication...
Won-Sook Lee, Elwin Lee, Nadia Magnenat-Thalmann
CVPR
2008
IEEE
16 years 5 months ago
Structure-perceptron learning of a hierarchical log-linear model
In this paper, we address the problems of deformable object matching (alignment) and segmentation with cluttered background. We propose a novel hierarchical log-linear model (HLLM...
Long Zhu, Yuanhao Chen, Xingyao Ye, Alan L. Yuille
ICPR
2008
IEEE
15 years 10 months ago
Finite element modeling of facial deformation in videos for computing strain pattern
We present a finite element modeling based approach to compute strain patterns caused by facial deformation during expressions in videos. A sparse motion field computed through ...
Vasant Manohar, Matthew Shreve, Dmitry B. Goldgof,...
ICVGIP
2004
15 years 5 months ago
Facial Model Improvement Using 3D Texture Mapping Feedback
We present a method for improving a 3D facial model by interactive feedback of mapping a texture obtained from a 3D scanner. The method is based on extracting features from both 3...
Yongjie Liu, Anup Basu, Jong-Seong Kim
121
Voted
CVPR
2008
IEEE
16 years 5 months ago
Enforcing convexity for improved alignment with constrained local models
Constrained local models (CLMs) have recently demonstrated good performance in non-rigid object alignment/tracking in comparison to leading holistic approaches (e.g., AAMs). A maj...
Yang Wang, Simon Lucey, Jeffrey F. Cohn