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» Joint Face Alignment with A Generic Deformable Face Model
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VW
1998
Springer
157views Virtual Reality» more  VW 1998»
13 years 12 months ago
Real Face Communication in a Virtual World
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication...
Won-Sook Lee, Elwin Lee, Nadia Magnenat-Thalmann
CVPR
2008
IEEE
14 years 9 months ago
Structure-perceptron learning of a hierarchical log-linear model
In this paper, we address the problems of deformable object matching (alignment) and segmentation with cluttered background. We propose a novel hierarchical log-linear model (HLLM...
Long Zhu, Yuanhao Chen, Xingyao Ye, Alan L. Yuille
ICPR
2008
IEEE
14 years 2 months ago
Finite element modeling of facial deformation in videos for computing strain pattern
We present a finite element modeling based approach to compute strain patterns caused by facial deformation during expressions in videos. A sparse motion field computed through ...
Vasant Manohar, Matthew Shreve, Dmitry B. Goldgof,...
ICVGIP
2004
13 years 9 months ago
Facial Model Improvement Using 3D Texture Mapping Feedback
We present a method for improving a 3D facial model by interactive feedback of mapping a texture obtained from a 3D scanner. The method is based on extracting features from both 3...
Yongjie Liu, Anup Basu, Jong-Seong Kim
CVPR
2008
IEEE
14 years 9 months ago
Enforcing convexity for improved alignment with constrained local models
Constrained local models (CLMs) have recently demonstrated good performance in non-rigid object alignment/tracking in comparison to leading holistic approaches (e.g., AAMs). A maj...
Yang Wang, Simon Lucey, Jeffrey F. Cohn