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AAAI
2007
14 years 4 days ago
Thresholded Rewards: Acting Optimally in Timed, Zero-Sum Games
In timed, zero-sum games, the goal is to maximize the probability of winning, which is not necessarily the same as maximizing our expected reward. We consider cumulative intermedi...
Colin McMillen, Manuela M. Veloso
AIIDE
2008
14 years 4 days ago
Logical Agents for Language and Action
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Martin Magnusson, Patrick Doherty
ICIA
2007
14 years 4 days ago
Modeling Human-Agent Interaction with Active Ontologies
As computer systems continue to grow in power and access more networked content and services, we believe there will be an increasing need to provide more user-centric systems that...
Didier Guzzoni, Charles Baur, Adam Cheyer
FLAIRS
2008
14 years 4 days ago
State Space Compression with Predictive Representations
Current studies have demonstrated that the representational power of predictive state representations (PSRs) is at least equal to the one of partially observable Markov decision p...
Abdeslam Boularias, Masoumeh T. Izadi, Brahim Chai...
WSC
2007
14 years 4 days ago
Enabling smooth and scalable dynamic 3d visualization of discrete-event construction simulations in outdoor augmented reality
Visualization is a powerful method for verifying, validating, and communicating the results of a simulated model. Lack of visual understanding about a simulated model is one of th...
Amir H. Behzadan, Vineet R. Kamat