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NETGAMES
2004
ACM
14 years 2 months ago
OpenPING: a reflective middleware for the construction of adaptive networked game applications
The emergence of distributed Virtual Reality (VR) applications that run over the Internet has presented networked game application designers with new challenges. In an environment...
Paul Okanda, Gordon S. Blair
ATAL
2004
Springer
14 years 12 days ago
Distributed Path Planning for Robots in Dynamic Environments Using a Pervasive Embedded Network
We investigate the application of a low-cost, pervasively distributed network to plan paths for mobile robots in environments with dynamic obstacles. We consider a heterogeneous s...
Keith J. O'Hara, Tucker R. Balch
CN
2007
243views more  CN 2007»
13 years 8 months ago
A survey on wireless multimedia sensor networks
The availability of low-cost hardware such as CMOS cameras and microphones has fostered the development of Wireless Multimedia Sensor Networks (WMSNs), i.e., networks of wirelessl...
Ian F. Akyildiz, Tommaso Melodia, Kaushik R. Chowd...
ADHOC
2011
13 years 3 months ago
A QoS-aware routing mechanism for multi-channel multi-interface ad-hoc networks
To accommodate real-time multimedia application while satisfying application QoS requirements in a wireless ad-hoc network, we need QoS control mechanisms. In this paper, we propo...
Shinsuke Kajioka, Naoki Wakamiya, Hiroki Satoh, Mo...
KIVS
1999
Springer
14 years 28 days ago
Adaptive Scheduling of Multimedia Documents
Multimedia presentations are applicable in various domains such as advertising, commercial presentations or education. Multimedia presentations are described by multimedia documen...
Stefan Wirag