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MMSEC
2004
ACM
205views Multimedia» more  MMSEC 2004»
14 years 2 months ago
Wavelet-based blind watermarking of 3D models
Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...
F. Uccheddu, Massimiliano Corsini, Mauro Barni
RT
2004
Springer
14 years 2 months ago
All-Frequency Precomputed Radiance Transfer for Glossy Objects
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering of glossy surfaces and includes shadowing effects from dynamic, “all-frequen...
Xinguo Liu, Peter-Pike J. Sloan, Heung-Yeung Shum,...
DOCENG
2003
ACM
14 years 2 months ago
Using SVG as the rendering model for structured and graphically complex web material
This paper reports some experiments in using SVG (Scalable Vector Graphics), rather than the browser default of (X)HTML/CSS, as a potential Web-based rendering technology, in an a...
Julius C. Mong, David F. Brailsford
IMC
2003
ACM
14 years 2 months ago
Constructing internet coordinate system based on delay measurement
In this paper, we consider the problem of how to represent the locations of Internet hosts in a Cartesian coordinate system to facilitate estimate of the network distance between ...
Hyuk Lim, Jennifer C. Hou, Chong-Ho Choi
DIGRA
2003
Springer
14 years 1 months ago
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...
Stanislav Roudavski, François Penz