The recognition of facial gestures and expressions in image sequences is an important and challenging problem. Most of the existing methods adopt the following paradigm. First, fa...
A wide range of computer vision applications such as distance field computation, shape from shading, and shape representation require an accurate solution of a particular Hamilton...
This paper describes "Second Life" as a novel type of testbed and simulation environment for sensor-based applications. Second Life is a popular virtual online world tha...
Boris Brandherm, Sebastian Ullrich, Helmut Prendin...
We propose a method for estimating the pose of a human body using its approximate 3D volume (visual hull) obtained in real time from synchronized videos. Our method can cope with ...
We present a system for quick and easy manipulation of the body shape and proportions of a human actor in arbitrary video footage. The approach is based on a morphable model of 3D...